On 11.09.2013 18:13, Lemonfiend wrote:
Oops, I forgot to say what I actually did. I added derelict to Compiler->General->Additional Imports. The code is just this: module main; import std.stdio; import derelict.opengl3.gl3; void main() { writeln("Hello D-World!"); } And the build output is a symbol undefined linker issue: ------ Rebuild All started: Project: Test, Configuration: Debug Win32 ------ Building Debug\Test.exe... OPTLINK (R) for Win32 Release 8.00.12 Copyright (C) Digital Mars 1989-2010 All rights reserved. http://www.digitalmars.com/ctg/optlink.html Debug\Test.obj(Test) Error 42: Symbol Undefined _D8derelict7opengl33gl312__ModuleInfoZ Building Debug\Test.exe failed! Details saved as "file://C:\D\Test\Test\Debug\Test.buildlog.html" Build time: 3 s Solution build stopped. Build has been canceled.
Did you add the derelict library/libraries as linker inputs?