On Wednesday, 11 September 2013 at 20:36:39 UTC, Rainer Schuetze
wrote:
On 11.09.2013 18:13, Lemonfiend wrote:
Oops, I forgot to say what I actually did.
I added derelict to Compiler->General->Additional Imports.
The code is just this:
module main;
import std.stdio;
import derelict.opengl3.gl3;
void main()
{
writeln("Hello D-World!");
}
And the build output is a symbol undefined linker issue:
------ Rebuild All started: Project: Test, Configuration:
Debug Win32
------
Building Debug\Test.exe...
OPTLINK (R) for Win32 Release 8.00.12
Copyright (C) Digital Mars 1989-2010 All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
Debug\Test.obj(Test)
Error 42: Symbol Undefined
_D8derelict7opengl33gl312__ModuleInfoZ
Building Debug\Test.exe failed!
Details saved as
"file://C:\D\Test\Test\Debug\Test.buildlog.html"
Build time: 3 s
Solution build stopped.
Build has been canceled.
Did you add the derelict library/libraries as linker inputs?
I haven't compiled derelict to a lib, I'm using the source
directly.
With rdmd I can simply do -Ipath\to\derelict\source