On Friday, 7 February 2014 at 04:03:58 UTC, Marco Leise wrote:
Am Mon, 03 Feb 2014 22:01:14 +0000
schrieb "Stanislav Blinov" <stanislav.bli...@gmail.com>:

Return-by-value being optimized as a move might be one more reason why you would like to use slices...

3 doubles is only one machine word more than an array slice
and there are no indirections, allocations and length
attribute to deal with (which is always 3 here).

I know. I also know that people making games are obsessed with performance :)

And, where there's 3d vector, there would also be 4d vector and matrices...

Reply via email to