On Friday, 7 February 2014 at 21:37:26 UTC, Casper Færgemand wrote:
On Friday, 7 February 2014 at 10:50:49 UTC, Stanislav Blinov wrote:
I know. I also know that people making games are obsessed with performance :)

And, where there's 3d vector, there would also be 4d vector and matrices...

Wouldn't it make more sense to aim for a float SIMD implementation instead then? :P

It may well be :D

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