I know. I also know that people making games are obsessed with performance :)And, where there's 3d vector, there would also be 4d vector and matrices...
Wouldn't it make more sense to aim for a float SIMD implementation instead then? :P
I know. I also know that people making games are obsessed with performance :)And, where there's 3d vector, there would also be 4d vector and matrices...
Wouldn't it make more sense to aim for a float SIMD implementation instead then? :P