On Friday, 29 August 2014 at 12:41:38 UTC, ponce wrote:
On Friday, 29 August 2014 at 11:23:34 UTC, Robin Schroer wrote:
I'm not entirely sure where to post, so I will put it here.
I'm playing around with D and Derelict 3 to make something
with OpenGL (don't really know what yet). I managed to open a
window, add an OpenGL context, clear the screen and flip
buffers. But as soon as I try to render a triangle, my program
crashes.
As John Colvin said, forgetting to call DerelictGL3.reload() is
a common error.
I definitely reload after setting the context and before trying
to render.