I was reading a blog post here: http://3d.benjamin-thaut.de/?p=20 which mentions:

"Calls to the druntime invariant handler are emitted in release build also and there is no way to turn them off. Even if the class does not have any invariants the invariant handler will always be called, walk the class hirarchy and generate multiple cache misses without actually doing anything."

I was curious if this was still true today (the post was written 3 years ago in Sept 2012).

Thanks!

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