On 12/5/15 6:06 PM, Andrew LaChance wrote:
I was reading a blog post here: http://3d.benjamin-thaut.de/?p=20 which
mentions:

"Calls to the druntime invariant handler are emitted in release build
also and there is no way to turn them off. Even if the class does not
have any invariants the invariant handler will always be called, walk
the class hirarchy and generate multiple cache misses without actually
doing anything."

I was curious if this was still true today (the post was written 3 years
ago in Sept 2012).

Thanks!

I don't remember that the invariant was ever called in release mode. But maybe I'm not understanding the statement.

-Steve

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