On Saturday, 5 December 2015 at 23:27:31 UTC, Steven
Schveighoffer wrote:
On 12/5/15 6:06 PM, Andrew LaChance wrote:
I was reading a blog post here:
http://3d.benjamin-thaut.de/?p=20 which
mentions:
"Calls to the druntime invariant handler are emitted in
release build
also and there is no way to turn them off. Even if the class
does not
have any invariants the invariant handler will always be
called, walk
the class hirarchy and generate multiple cache misses without
actually
doing anything."
I was curious if this was still true today (the post was
written 3 years
ago in Sept 2012).
Thanks!
I don't remember that the invariant was ever called in release
mode. But maybe I'm not understanding the statement.
-Steve
I think what he was saying was that even in release mode, the
druntime would keep the invariant "subsystem," but just wouldn't
call the invariant handlers. So even in release mode, the code
to get a list of all handlers would happen, they just wouldn't be
invoked. Rather than completely ripping out the invariant system.