On Monday, 11 January 2016 at 00:46:38 UTC, Jason Jeffory wrote:
On Sunday, 10 January 2016 at 23:14:33 UTC, Dav1d wrote:
[...]

OK, I'll give it a try. What about GLUT and WGL? Whats the difference between them all and glfw? Are all these just OS helpers to reduce the boilerplate code?

Also, how hard would it be to support cgl? (mac bindings)

Thanks!

GLUT ist dead and WGL is the windows API which you could use but is relativly low level. glfw is a cross platform toolkit (kinda like GLUT) which takes care of WGL (and other platforms) and gives you a nice API.

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