On Wednesday, 15 June 2016 at 18:32:28 UTC, Joerg Joergonson wrote:
  import core.sys.windows.com, core.sys.windows.oaidl;

Thanks. Should these not be added to the generated file?

The problem is that other type libraries will probably require other headers to be imported, and there's no way to work out which, so I've left that up to the user for now.


Also, could you add to it the following:

const static GUID iid = Guid!("5DE90358-4D0B-4FA1-BA3E-C91BBA863F32");

inside the interface (Replace the string with the correct guid)?



This allows it to work with ComPtr which looks for the iid inside the interface, shouldn't hurt anything.

I could add that as an option.


In any case, I haven't got ComPtr to work so...


GUID Guid(string str)()
{
static assert(str.length==36, "Guid string must be 36 chars long"); enum GUIDstring = "GUID(0x" ~ str[0..8] ~ ", 0x" ~ str[9..13] ~ ", 0x" ~ str[14..18] ~ ", [0x" ~ str[19..21] ~ ", 0x" ~ str[21..23] ~ ", 0x" ~ str[24..26] ~ ", 0x" ~ str[26..28] ~ ", 0x" ~ str[28..30] ~ ", 0x" ~ str[30..32] ~ ", 0x" ~ str[32..34] ~ ", 0x" ~ str[34..36] ~ "])";
    return mixin(GUIDstring);
}


....

also tried CoCreateInstance and getting error 80040154

Not sure if it works.

....

Changed the GUID to another one found in the registry(not the one at the top of the generated file) and it works. Both load photoshop

Oops. The one at the top of the file is the type library's ID, not the class ID. I should just omit it if it causes confusion.



int main(string[] argv)
{

        //auto ps = ComPtr!_Application(CLSID_PS).require;
                
//const auto CLSID_PS = Guid!("6DECC242-87EF-11cf-86B4-444553540000"); // PS 90.1 fails because of interface issue const auto CLSID_PS = Guid!("c09f153e-dff7-4eff-a570-af82c1a5a2a8"); // PS 90.0 works.
        


                        
    auto hr = CoInitialize(null);
    auto iid = IID__Application;


    _Application* pUnk;

hr = CoCreateInstance(&CLSID_PS, null, CLSCTX_ALL, &iid, cast(void**)&pUnk);
    if (FAILED(hr))
            throw new Exception("ASDF");

}

The photoshop.d file
http://www.filedropper.com/photoshop_1


So, I guess it works but how to access the methods? The photoshop file looks to have them listed but they are all commented out.

They're commented out because Photoshop seems to have only provided a late-binding interface and you have to call them by name through IDispatch.Invoke. It's possible to wrap all that in normal D methods, and I'm working on it, but it won't be ready for a while.

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