On Friday, 22 September 2017 at 02:32:56 UTC, Josh wrote:

Why should the binding force nothrow? I don't understand why you HAVE to not throw exceptions. Is it because of the C -> D aspect?

Yes, it's because D exceptions are not guaranteed to propagate through the C callstack. It works on some compiler/platforms, but not others. I wrote an article at Gamedev.net (which apparently no longer picks up the site's stylesheets) which shows one way of dealing with it. I've modified my approach since then (and should write a better article about it), but the basic idea still holds.

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