On Wednesday, 19 June 2019 at 14:58:44 UTC, drug wrote:
19.06.2019 17:52, Den_d_y пишет:
void load (const (char *) path)
{
SDL_Surface ab = SDL_LoadBMP (path);
a = SDL_CreateTextureFromSurface (ab);
SDL_FreeSurface (ab);
}
try the following:
```
void load (string path)
{
import std.string : toStringz;
SDL_Surface ab = SDL_LoadBMP (path.toStringz); // toStringz
converts string to null terminated char*
auto a = SDL_CreateTextureFromSurface (ab);
SDL_FreeSurface (ab);
}
Also, the return type of SDL_LoadBMP is a pointer, SDL_Surface*
not just SDL_Surface.
Indeed, in your code do use the D string path, not char*, and use
toStringz when passing to C APIs.
Also, in D const(char)* would not be the same as const(char*).
But don't worry about this and use string.