Christopher Wright пишет:
> Weed wrote:
>> + Sometimes allocation and freeing of memory in an arbitrary
>> unpredictable time  unacceptable. (in game development or realtime
>> software, for example. One hundred million times discussed about it
>> there, I guess)
> 
> So you are optimizing for the uncommon case?

GC is an attempt of optimizing for the uncommon case )

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