On Wednesday, 9 January 2013 at 09:50:25 UTC, Mehrdad wrote:
A single 100-ms pause is not equivalent to 10,000 0.1-ms pauses for all apps.

Just because they have the "same cost" doesn't necessarily imply they're equal.

You can have pauseless tracing GC, at the price of barrier + more floating garbage.

Reference counting tend to create big pauses when deallocating as objects tends to dies in group. You can solve that issue by delaying cascading deallocation, which cause more floating garbage.

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