On Wednesday, 26 June 2013 at 19:40:54 UTC, Dmitry Olshansky wrote:
Sadly I believe that global allocators would still have to be compatible with GC (to not break code in hard to track ways) thus basically being a GC. Hence we can easily stop talking about them ;)

Nice way to say "we don't really need that embedded, kernel and gamedev guys". GC as a safe an obvious approach should be the default but druntime needs to provide means for tight and dangerous control upon explicit request.

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