http://gameprogrammingpatterns.com/component.html
The one thing that confused me at first when I read Walter's
article was that I thought he was talking about the *other*
component programming, a method commonly used by game developers
to avoid deep class hierarchies.
- Re: D component programming is a joke (Wa... Dejan Lekic
- Re: D component programming is a joke (Was: Re: C... Dejan Lekic
- Re: D component programming is a joke (Was: Re: C... Brad Anderson
- Re: D component programming is a joke (Was: R... Walter Bright
- Re: D component programming is a joke (Wa... bearophile
- Re: D component programming is a jok... Andre Artus
- Re: D component programming is a... David Nadlinger
- Re: D component programming is a... Andre Artus
- Re: D component programming is a... Walter Bright
- Re: Component programming H. S. Teoh
- Re: Component programming Meta
- Re: Component programming Brad Anderson
- Re: Component programming H. S. Teoh
- Re: Component programming John Colvin
- Re: Component programming John Colvin
- Re: Component programming qznc
- Re: Component programming Jason den Dulk
- Re: Component programming Chris
- Re: Component programming H. S. Teoh