On Thu, Aug 01, 2013 at 11:40:21PM +0200, Brad Anderson wrote: > On Thursday, 1 August 2013 at 07:23:42 UTC, Meta wrote: > >The one thing that confused me at first when I read Walter's > >article was that I thought he was talking about the *other* > >component programming, a method commonly used by game developers > >to avoid deep class hierarchies. > > > >http://gameprogrammingpatterns.com/component.html > > "Component programing" is kind of a crowded term in programming > which means a lot of different things to different people. Digital > Mars should trademark a new term for it like Ultra Stream > Processing™. > > Steven Schveighoffer may object to the use of the word "stream" > without a read/write interface though :P.
What about "Ultra Range Processing"? :) T -- He who does not appreciate the beauty of language is not worthy to bemoan its flaws.