On Thursday, 1 August 2013 at 22:01:08 UTC, John Colvin wrote:
On Thursday, 1 August 2013 at 21:55:56 UTC, H. S. Teoh wrote:
On Thu, Aug 01, 2013 at 11:40:21PM +0200, Brad Anderson wrote:
On Thursday, 1 August 2013 at 07:23:42 UTC, Meta wrote:
>The one thing that confused me at first when I read Walter's
>article was that I thought he was talking about the *other*
>component programming, a method commonly used by game >developers
>to avoid deep class hierarchies.
>
>http://gameprogrammingpatterns.com/component.html

"Component programing" is kind of a crowded term in programming which means a lot of different things to different people. Digital
Mars should trademark a new term for it like Ultra Stream
Processing™.

Steven Schveighoffer may object to the use of the word "stream"
without a read/write interface though :P.

What about "Ultra Range Processing"? :)


T

Range-Flow Processing.

Flow referring to the L->R data flow of ranges + std.algorithm + UFCS

Even just Data Flow Processing would be ok, then you could say Range-based Data Flow Processing and sound uber-cool :p

Alternatively, substitute Procesing with Programming.

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