On 24 October 2013 08:18, Mike <n...@none.com> wrote: > On Thursday, 24 October 2013 at 06:37:08 UTC, Iain Buclaw wrote: >> >> On 24 October 2013 06:37, Walter Bright <newshou...@digitalmars.com> >> wrote: >>> >>> On 10/23/2013 5:43 PM, Mike wrote: >>>> >>>> >>>> I'm interested in ARM bare-metal programming with D, and I'm trying to >>>> get >>>> my >>>> head wrapped around how to approach this. I'm making progress, but I >>>> found >>>> something that was surprising to me: deprecation of the volatile >>>> keyword. >>>> >>>> In the bare-metal/hardware/driver world, this keyword is important to >>>> ensure the >>>> optimizer doesn't cache reads to memory-mapped IO, as some hardware >>>> peripheral >>>> may modify the value without involving the processor. >>>> >>>> I've read a few discussions on the D forums about the volatile keyword >>>> debate, >>>> but noone seemed to reconcile the need for volatile in memory-mapped IO. >>>> Was >>>> this an oversight? >>>> >>>> What's D's answer to this? If one were to use D to read from >>>> memory-mapped IO, >>>> how would one ensure the compiler doesn't cache the value? >>> >>> >>> >>> volatile was never a reliable method for dealing with memory mapped I/O. >> >> >> Are you talking dmd or in general (it's hard to tell). In gdc, >> volatile is the same as in gcc/g++ in behaviour. Although in one >> aspect, when the default storage model was switched to thread-local, >> that made volatile on it's own pointless. >> >> As a side note, 'shared' is considered a volatile type in gdc, which >> differs from the deprecated keyword which set volatile at a >> decl/expression level. There is a difference in semantics, but it >> escapes this author at 6.30am in the morning. :o) >> >> In any case, using shared would be my recommended route for you to go >> down. >> >> >>> The correct and guaranteed way to make this work is to write two "peek" >>> and >>> "poke" functions to read/write a particular memory address: >>> >>> int peek(int* p); >>> void poke(int* p, int value); >>> >>> Implement them in the obvious way, and compile them separately so the >>> optimizer will not try to inline/optimize them. >> >> >> +1. Using an optimiser along with code that talks to hardware can >> result in bizarre behaviour. > > > Well, I've done some reading about "shared" but I don't quite grasp it yet. > I still have some learning to do. That's my problem, but if you feel like > explaining how it can be used in place of volatile for hardware register > access, that would be awfully nice.
'shared' guarantees that all reads and writes specified in source code happen in the exact order specified with no omissions, as there may be other threads reading/writing to the variable at the same time. Regards -- Iain Buclaw *(p < e ? p++ : p) = (c & 0x0f) + '0';