On Sunday, 29 December 2013 at 22:27:43 UTC, Walter Bright wrote:
Your reply doesn't take into account that you can control if and when the GC runs fairly simply. So you can run it at a time when it won't matter to the cache.

In a computer game GC should run frequently. You don't want to waste memory that could be used to hold textures on GC headroom. Realtime audio applications should run for 1 hour+ with absolutely no hiccups and very low latency.

Working around the limitations of a naive GC implementation is probably more work than it is worth.

Reply via email to