On 12/29/13 3:14 PM, "Ola Fosheim Grøstad" <ola.fosheim.grostad+dl...@gmail.com>" wrote:
On Sunday, 29 December 2013 at 22:27:43 UTC, Walter Bright wrote:
Your reply doesn't take into account that you can control if and when
the GC runs fairly simply. So you can run it at a time when it won't
matter to the cache.

In a computer game GC should run frequently. You don't want to waste
memory that could be used to hold textures on GC headroom. Realtime
audio applications should run for 1 hour+ with absolutely no hiccups and
very low latency.

Working around the limitations of a naive GC implementation is probably
more work than it is worth.

Then don't use the GC.

Andrei

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