On Monday, 30 December 2013 at 23:38:39 UTC, Walter Bright wrote:
And people don't do that with C++. That's the whole problem with GLOBAL state.

Well, it should work ok for autoreleasepools (delete all objects at once) even under bad circumstances, I think.

But isn't this exactly what the proposed allocation system linked above enables?

??

Maybe I misunderstand, but isn't the purpose of std.allocator to set up allocators that new can call into?

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