On Saturday, 1 February 2014 at 12:20:33 UTC, develop32 wrote:
On Saturday, 1 February 2014 at 12:04:56 UTC, JR wrote:
In your opinion, of how much value would deadlining be? As in,
"okay handyman, you may sweep the floor now BUT ONLY FOR 6
MILLISECONDS;
Unrelated to the whole post note: 6ms is too high, I would
allow max 1ms a frame for a game I'm developing and even that
is somewhat painful.
If I turn on GC on the game I'm making, it takes 80ms every
frame when memory usage is 800mb (shown on task manager). This
was actually surprising, previously it was 6ms, good that I
made my engine GC independent.
Wow! That's interesting! What kind of game are you working on?