[ monarch_dodra wrote ] Well, that's always been the case, and
even worst, since in a
dynamic array, destructor are guaranteed to *never* be run.
https://issues.dlang.org/show_bug.cgi?id=2757
Resource Management. A issue that has been discussed since 2009,
and still no *GOOD* solution.
Look at these arguements made back then.
email 23 Mar 2009 from the D.d list. Subject : "Re: new D2.0 +
C++ language".
Sat, 21 Mar 2009 20:16:07 -0600, Rainer Deyke wrote:
> Sergey Gromov wrote:
>> I think this is an overstatement. It's only abstract write
>> buffers
>> where GC really doesn't work, like std.stream.BufferedFile.
>> In any
>> other resource management case I can think of GC works fine.
>
> OpenGL objects (textures/shader programs/display lists).
> SDL surfaces.
> Hardware sound buffers.
> Mutex locks.
> File handles.
> Any object with a non-trivial destructor.
> Any object that contains or manages one of the above.
>
> Many of the above need to be released in a timely manner. For
> example,
> it is a serious error to free a SDL surface after closing the
> SDL video
> subsystem, and closing the SDL video subsystem is the only
> way to close
> the application window under SDL. Non-deterministic garbage
> collection
> cannot work.
>
> Others don't strictly need to be released immediately after
> use, but
> should still be released as soon as reasonably possible to
> prevent
> resource hogging. The GC triggers when the program is low on
> system
> memory, not when the program is low on texture memory.
>
> By my estimate, in my current project (rewritten in C++ after
> abandoning
> D due to its poor resource management), about half of the
> classes manage
> resources (directly or indirectly) that need to be released
> in a timely
> manner. The other 50% does not need RAII, but also wouldn't
> benefit
> from GC in any area other than performance.
The language set up the defaults when these are to run. The
programmer has to override the defaults. [Sure this crude, but it
deterministic]
[comment by dsimcha inm 2009 ] Come to think of it, as simple and
kludgey sounding as it is, this is an incredibly good idea if you
have an app that does a lot of sitting around waiting for input,
etc. and therefore not allocating memory and you want an easy way
to make sure it releases resources in a reasonable amount of
time. This belongs in
an FAQ somewhere.