On Sunday, 15 June 2014 at 16:02:18 UTC, Dicebot wrote:
Another thing I have found funny is that how he both mentions GC as an issue an favors Go (with mandatory GC) over Rust (dismissing it memory model as irrelevant).

Well, he mentioned that Go's mandatory GC is a negative in game dev, and only a positive vis-a-vis Rust in that Rust requires some advanced type machinery to ensure memory safety sans GC.

GC does have large pluses and minuses, so it's easy to contradict ones self when discussing it. I think D would have been better off not requiring it, but trying to be GC friendly (like Rust and Ada), but that ship sailed a long time ago. Now I'd just like to see D acquire a very good GC and the ability to easily write code which doesn't use it, or uses a specialized one, or turns it off, etc.

This post really reads more like a casual rant than well-established opinion.

Agreed, but it's on a topic dear to all of us :-)

I'm pretty optimistic about D's future. The negatives in that rant weren't so bad.

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