On Sunday, 31 May 2015 at 09:24:29 UTC, Jacob Carlborg wrote:
I've been trying to write a plugin for TextMate in Swift. TextMate is written in C++ with the GUI code in Objective-C. It's quite difficult and currently it's probably 50% Objective-C++ code and 50% Swift. Not taking in to account the C++ declarations for the TextMate code I need to interface with.

Interesting, I haven't tried to interface with C++ from Swift yet. Sounds like you have gained some insights that could be valuable for Swift/D integration.

That Swift doesn't support exceptions is annoying too, make it even more difficult.

Yes, if your C++ code base/libraries throws, that could be a problem. But it should be ok if you write your own engine that don't use exceptions?

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