On Monday, 1 June 2015 at 05:20:27 UTC, Paulo Pinto wrote:
On Monday, 1 June 2015 at 05:14:59 UTC, Manu wrote:
On 1 June 2015 at 14:05, weaselcat via Digitalmars-d
<[email protected]> wrote:
On Monday, 1 June 2015 at 03:38:44 UTC, Manu wrote:
On 1 June 2015 at 10:56, ketmar via Digitalmars-d
<[email protected]> wrote:
On Sun, 31 May 2015 09:08:27 +0000, Joakim wrote:
Most mobile games are written in C/C++/OpenGL
that will fade away soon. it's safe to ignore that in
long-time plan.
How so? Game dev's aren't moving away from native code any
time soon...
a large portion of ios, android, and steam games use unity,
which outside of
the core engine uses mono for programming.
Ah, yeah, but Unity itself is all C code. Every modern game
has a
scripting solution, just that Unity has made that interface
front-and-center. Lots of meaty Unity plugins are native too.
Since last Unity version, C# is also compiled to native code
via IL2CPP.
Only because of mono's license update, it's why they've been
using a nearly decade old mono for so long.