On Monday, 1 June 2015 at 05:20:27 UTC, Paulo Pinto wrote:
On Monday, 1 June 2015 at 05:14:59 UTC, Manu wrote:
On 1 June 2015 at 14:05, weaselcat via Digitalmars-d
<[email protected]> wrote:
On Monday, 1 June 2015 at 03:38:44 UTC, Manu wrote:

On 1 June 2015 at 10:56, ketmar via Digitalmars-d
<[email protected]> wrote:

On Sun, 31 May 2015 09:08:27 +0000, Joakim wrote:

Most mobile games are written in C/C++/OpenGL


that will fade away soon. it's safe to ignore that in long-time plan.


How so? Game dev's aren't moving away from native code any time soon...


a large portion of ios, android, and steam games use unity, which outside of
the core engine uses mono for programming.

Ah, yeah, but Unity itself is all C code. Every modern game has a
scripting solution, just that Unity has made that interface
front-and-center. Lots of meaty Unity plugins are native too.

Since last Unity version, C# is also compiled to native code via IL2CPP.

Only because of mono's license update, it's why they've been using a nearly decade old mono for so long.

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