Don wrote:
Andrei Alexandrescu wrote:
Right now we're in trouble with operators: opIndex and opIndexAssign don't seem to be up to snuff because they don't catch operations like

a[b] += c;

with reasonable expressiveness and efficiency.

Last night this idea occurred to me: we could simply use overloading with the existing operator names. Consider:

a += b

gets rewritten as

a.opAddAssign(b)

Then how about this - rewrite this:

a[b] += c

as

a.opAddAssign(b, c);

There's no chance of ambiguity because the parameter counts are different. Moreover, this scales to multiple indexes:

a[b1, b2, ..., bn] = c

gets rewritten as

a.opAddAssign(b1, b2, ..., bn, c)

What do you think? I may be missing some important cases or threats.


Andrei

Well timed. I just wrote this operator overloading proposal, part 1.
http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP7
I concentrated on getting the use cases established.

The indexing thing was something I didn't have a solution for.

BTW we need to deal with slices as well as indexes. I think the way to do this is to make a slice into a type of index.


I like the idea of enforcing relationships between operators. In fact, I think we can take it even further, and require that operator overloading in general *must* follow mathematical rules, and anything else leads to undefined behaviour. For example, if n is an integer, a and b are scalars, and x and y are general types, the compiler should be free to rewrite

         n*x  <-->  x + x + ... + x    <-->  2*x + 2*x + ...
        x^^n  <-->  x * x * ... * x    <-->  x^^2 * x^^2 * ...
   x/a + y/b  <-->  (b*x + a*y)/(a*b)

and so on, based on what it finds to be the most efficient operations. (Note how I snuck my favourite suggestion for an exponentiation operator in there. I *really* want that.)

-Lars

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