On Thursday, 30 July 2015 at 21:27:09 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 15:10:59 UTC, Brandon Ragland wrote:
It's a dog because Java is a dog. But that's not because of the GC.

It's not really that bad either, I can open up Minecraft at any time and have it sit in the background quietly using ~800Mb ram and virtually no cpu time.

Either your kid has tons of mods in their Minecraft or your computer is a bit dated.

Now compare that kind of resources consumption with any game based on Quake III engine. While you are at it, compare the graphisms. Still not convinced ? Measure latencies, which are critical for most games.

The OP is talking about indie games not AAA blockbusters.

In general D is great for writing indie games, you just need to be aware that the GC is not the best and use @nogc where possible. It's not difficult and probably less overhead than writing the same code in C++.

As for the Java GC, well Minefcraft does very well and has millions of happy blockheads playing it.

bye,
lobo

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