On Thursday, 30 July 2015 at 21:27:09 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 15:10:59 UTC, Brandon Ragland
wrote:
It's a dog because Java is a dog. But that's not because of
the GC.
It's not really that bad either, I can open up Minecraft at
any time and have it sit in the background quietly using
~800Mb ram and virtually no cpu time.
Either your kid has tons of mods in their Minecraft or your
computer is a bit dated.
Now compare that kind of resources consumption with any game
based on Quake III engine. While you are at it, compare the
graphisms. Still not convinced ? Measure latencies, which are
critical for most games.
The OP is talking about indie games not AAA blockbusters.
In general D is great for writing indie games, you just need to
be aware that the GC is not the best and use @nogc where
possible. It's not difficult and probably less overhead than
writing the same code in C++.
As for the Java GC, well Minefcraft does very well and has
millions of happy blockheads playing it.
bye,
lobo