On Thursday, 30 July 2015 at 21:27:09 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 15:10:59 UTC, Brandon Ragland
wrote:
It's a dog because Java is a dog. But that's not because of
the GC.
It's not really that bad either, I can open up Minecraft at
any time and have it sit in the background quietly using
~800Mb ram and virtually no cpu time.
Either your kid has tons of mods in their Minecraft or your
computer is a bit dated.
Now compare that kind of resources consumption with any game
based on Quake III engine. While you are at it, compare the
graphisms. Still not convinced ? Measure latencies, which are
critical for most games.
Again,
People see minecraft as "terrible graphics, pixellated" but each
block represents 16 triangles, and there could be thousands of
blocks on screen. You're easily looking at 200,000 triangles on
"far" render mode.
Then you have folks who use 512x512 mapped images per block, so
now you have a HUGE textel density.
People need to get their facts straight. I don't like Minecraft,
but by no means in Minecraft some amateur game from 1990s running
terribly on a computer.
That game is every bit as CPU intensive as a modern game, though
it looks like trash at first.
Granted, it's by far not written well, but even for poorly
written code, it performs better than I could have ever expected.