On 13-Aug-2015 20:17, Jonathan M Davis wrote:
On Thursday, 13 August 2015 at 17:09:11 UTC, Dicebot wrote:
On Thursday, 13 August 2015 at 17:06:18 UTC, Jonathan M Davis wrote:
Matter of scale. At some point of application size maintenance cost
become much higher than development costs - and problems of name
clashes become more important than any extra typing annoyance.

Well, if name clashes become that high in a .cpp file, odds are that
it's pulling in too much stuff.

My projects have been broken twice by adding new functions to druntime
(and one was symbol added to object.di :)). Forgive me if I discard
that argument as nonsense. If short names are allowed and project is
big enough, clashes are simply inevitable. With D module system even
medium size will do.

Yes. Clashes are going to happen, especially if you're using short names
heavily, but in C++, I've rarely had problems with it. D is potentially
worse,

Because private symbols from imported modules *do* clash with public ones even though not accessible. THAT is the problem and header/source is not the reason of D doing worse here.

because we don't have the equivalent separation of header and
source files where it's only the source files that risk breakage. But
still, I'd _much_ rather just deal with the occasional breakage than
have to qualify everything.

- Jonathan M Davis

--
Dmitry Olshansky

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