On Monday, 17 August 2015 at 21:27:47 UTC, Meta wrote:
On Monday, 17 August 2015 at 17:17:15 UTC, Steven Schveighoffer wrote:
On 8/17/15 1:00 PM, Idan Arye wrote:

It looks a bit ugly, that the `else` is after a function declaration instead of directly after the if's "then" clause. How about doing it
with the full template style?

     template replaceInPlace(T, Range)
     if(isDynamicArray!Range &&
         is(Unqual!(ElementEncodingType!Range) == T) &&
         !is(T == const T) &&
         !is(T == immutable T))
     {
void replaceInPlace(ref T[] array, size_t from, size_t to,
Range stuff)
{ /* version 1 that tries to write into the array directly */ }
     }
     else if(is(typeof(replace(array, from, to, stuff))))
     {
void replaceInPlace(ref T[] array, size_t from, size_t to,
Range stuff)
         { /* version 2, which simply forwards to replace */ }
     }

Yes, I like this much better.

-Steve

At that point, couldn't you just use static if inside the body of the template instead of using template constraints?

No. Consider this: http://dpaste.dzfl.pl/a014aeba6e68. The having two foo templates is illegal(though it'll only show when you try to instantiate foo), because each of them covers all options for T. When T is neither int nor float, the foo *function* in the first template is not defined, but the *foo* template is still there.

With the suggested syntax, the first foo template would only be defined for int and float, and the second will only be defined for char and bool - so there is no conflict.

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