On Tuesday, 6 October 2015 at 21:41:18 UTC, Jacob wrote:
On Tuesday, 6 October 2015 at 19:42:08 UTC, Jacob wrote:
I've been wanting to write an app that exposes a scripting
like environment D, lua, or some other fast language to the
user.
PyD works nicely and I have used it enough to feel comfortable,
but fast it isn't.
Isn't LuaJIT the obvious answer for you ? You can use the FFI
and generate C headers, or use LuaD. I am struggling a bit with
LuaD at the moment, so I can't tell you for sure it's perfectly
usable, but you have the backdrop of knowing that the worst case
of dropping down to C style is still pretty easy. Note that the
FFI allows you to wrap foreign methods nicely for constructors
etc. it even deals with templated types !
LuaJIT is shockingly fast, and Lua itself seems the perfect
scripting language.
I am replying now as I have the exact same problem in a different
domain myself, and tentatively going with Lua even though I know
Python and PyD better. LuaD was complaining and trying to wrap
some private methods, enums etc. my meta programming is at an
early stage, and I am trying to fix these teething problems. But
it shouldn't be too bad - I am not far off, I think.
Also it currently harmlessly segfaults on exit due to a change in
compiler behaviour interacting with LuaObject destructor (Ponce
may have the answer) and creating a D module for Lua doesn't work
for me (segfaults) on Arch Linux 64 although embedding Lua is
fine. I am not worried about it because I know I have C API as
last resort, and it's coming along nicely anyway.
1. The user has access to all objects created in app. e.g.,
if I create a class X in the app then the user can
instantiate X in the script without having to recreate it.
(the script then, is sort of an extension of the app)
I don't mind actually having to expose X to the script, but
it should be easy.
Should be easy.
2. It should be fast. When it is "recompiled" it shouldn't
take more than a few seconds. It also shouldn't require a
re-initialization of everything.
Can D do this easily?
You won't need to precompile Lua but if you do it will be quick.
Half the app is graphics and provides the backbone, sets up the
graphics, deals with all that mess that the user doesn't need
to deal with. The user, though, can control specific things
such as the colors, objects, and such in the graphics scene.
But instead of providing relatively static settings for the
user(mess with sliders and such), I would like them to be able
to specify what they want in "code".
Yes - exactly... Back end power, correctness, efficiency with a
light scripting interface.
But ultimately the code should be "compiled" in to the backbone
of the app so it runs as fast as possible(not re-interpreted
each scene).
LuaJIT will be very fast. I think calling back to C might not be
something you want to do in an inner loop though, so structure
accordingly. It's a drop in replacement for Lua 5.1, which is
the version supported by LuaD so just change the library you link
against. Beware that you might need to compile LuaJIT on Linux
with don't disable stack frame and some other weirdness on
Windows. And that LuaD is usable but docs could be more complete
and it's a little rough around edges.
I could use something like LuaD, as I think it has the ability
to parse strings as lua code, and the lua code can directly
interface with the app. So this would not be that difficult to
implement. The questions here are, is it fast enough and can it
provide the simplicity I'd want.
I think yes and yes. Can, but you might spend an afternoon or
two grumbling at it before you figure it out.
1. Treat the script code as pure D code.
2. Provide object references(pointers) to the objects I want to
expose to the D code(as function arguments or through a lookup
table or whatever)
3. compile the code into a dll.
4. Call the code in the dll per frame(or how ever I need to).
This would work great except the recompiling part and dll
interfacing would surely be too slow. Since the user code could
be modified often(modify a line, recompile), I need the changes
to happen as fast as possible. If one wanted to modify the
above code to
Have a look at D REPL or Jupyter notebook for what's possible
with compiling and dynamically loading libraries. Strikes me as
a no brainer to use Lua. But not because of compilation speed -
for D that should be a handful of seconds at most (Phobos
compiles in four seconds)
I'd also like to use D as the scripting language since it would
probably flow better(although, maybe lua and python could work
too).
My app essentially has a visual scene representing the 3d
graphics, and a "script editor" that allows the user to
interact and modify the scene using code.
The scripting is crucial as it what makes the app what it is.
Let us know what you decide and how it goes.