On Sunday, 1 November 2015 at 01:33:29 UTC, Manu wrote:
I have this game engine (https://github.com/TurkeyMan/fuji), it's lived for about 12 years now (first commit in 2004, and it existed
prior before source control). I called it 'Fuji' (a modest, yet
pleasing and attractive mountain). It supports (or has supported) shit-loads of platforms; I'm a game-engine dev for life, and I have a
fetish for portability, and niche platform support.
Needless to say, it has had a LOT of time and energy put into it, and
I would say it's infrastructurally better than most proprietary
commercial game-engines I've worked with (although there are some missing features, I just implement what I need), mainly in that I have the luxury to aggressively refactor when design decisions turned out
to be mistakes, and no deadlines to meet.
It is a very good example of what we use in real-world AAA gamedev.

I would be very, very interested in this. I've been yearning for something in D that supports some lighter 3D with texturing, animated sprites, and lighting on both. Something flexible and light that can also have modules pulled independently for drawing and sound if possible. Unfortunately, DGame really only supports 2D, and Dash has all its weight behind being a full-featured 3D engine a la Unity/Unreal.

Would Fuji fit the bill?

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