On 1 November 2015 at 16:45, Nerve via Digitalmars-d <digitalmars-d@puremagic.com> wrote: > > About the only thing I would want to keep from those two monster engines is > some live compilation feature where changes in source, assets, or UI > scripting are immediately apparent in-game. But that takes a massive amount > of work, I understand if it's not a priority. You have to port the thing to > D in the first place, a significant undertaking in and of itself.
I actually wrote that exact thing at Remedy (for Quantum Break) which runtime compiles D code, and hot-swaps the new code into the live data... if only I could liberate the source >_<