On Wednesday, 3 February 2016 at 12:06:30 UTC, Martin Tschierschke wrote:
If something is around the corner, you must know!

There are many corners. Some, like the corner of compiled languages with automatic memory management and high level features have moved a lot in the past few years (Swift and Go). It is gone. There is no way for D to catch up with Swift and Go.

The other corner, taken by C, C++ and now also Rust, moves a lot slower and is in some areas incapable of moving. So I think the current focus on interfacing with C++ is the right focus, just keep focused on it. D needs to reach parity with common C++ features and then do it better across the board.

C++ is basically incapable of undoing past bad design decisions. D also have baggage, but D is fortunate enough to have commercial users who have clearly stated that they welcome breaking changes, so D can thankfully get rid of bad design choices.

C++ cannot break existing code, and Rust has gone down a trail of semantics that leads to complicated compiler design. That's to D's advantage, if D avoid going down similar complicated routes (unfortunately some DIPs suggests otherwise). There's lots of potential there if the D designers stay focused on that target and take the fast path (avoid convoluted semantics and compiler requirements).


And a special second list, where people can vote, which topic of D (language or environemt) need to be improved most?

The historical challenge for D is a tendency to spread out. Voting is no good, it takes away focus. Then you are back to hunting down many corners, and D will remain one step behind.

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