On 20.08.2016 21:20, Engine Machine wrote:

That is

It would be nice to have something like

alias Type = Type!();
class Type(T...): TypeParent!T if(T.length==1){
    int x;
    static if (T is Dog)
        int y;
}

I don't understand how this is related.


The only difference is the alias Type = Type!(); Again, D can't do this
but the point is that it would be nice to have the alias. One can't do
everything as a "library" solution.
...

I see what you are after (but this was not part of the original requirements :) ). I don't think there's a way to make a symbol act as both a type and a template.


Trying to expand your code results in some odd behavior:


public template TypeParent(P)
{
    import std.traits;
    alias T = TemplateArgsOf!P;
    alias Seq(T...) = T;
    static if (T.length == 0 || is(typeof(T[0]) == typeof(null)))
    {
        alias TypeParent = Seq!();
    }
    else
    {
        alias TypeParent = Seq!(P!(T[0..T.length-1]));
    }
}


class Type(T...) : TypeParent!(Type!T)
{
    int x;
    static if (T.length >= 1 && T[0] is "Animal")
    {
        int y;
        static if (T.length >= 2 && T[1] is "Dog")
        {
            int z;
            static if (T.length >= 3&& T[2] is "Pug")
            {
                int s;
            }
        }

    }
}


void main()
{

    import std.traits;

    auto a = new Type!("Animal", "Dog", "Pug")();
    Type!("Animal", "Dog") b = a;
    Type!("Animal") c = b;

    a.s = 1;
    b.z = 2;
    c.y = 3;
}

b and c are of type P!, not Type!

It seems that this is a compiler bug. Is the problem just with getting a string representation of the type?

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