On Thursday, 1 September 2016 at 05:37:50 UTC, Manu wrote:
So, consider a set of overloads:

  void f(T)(T t) if(isSomething!T) {}
  void f(T)(T t) if(isSomethingElse!T) {}
  void f(T)(T t) {}

I have a recurring problem where I need a fallback function like the bottom one, which should be used in lieu of a more precise match. This is obviously an ambiguous call, but this is a pattern that comes up an awful lot. How to do it in D?

I've asked this before, and people say:

  void f(T)(T t) if(!isSomething!T && !isSomethingElse!T) {}

Consider that more overloads are being introduced by users spread out across many modules that define their own kind of T; this solution is no good.

Simply
void f(T)(T t)
{
   static if(isSomething!T)
   {
   }
   else static if(isSomethingElse!T)
   {
   }
   else
   {
   }
}

I personally hate overloads, especially if the condition has a fallback, so I like to see no condition in the function signature, what makes for a much cleaner API. I have never seen what benefit could be gained from having overloads. I think they are a relict from languages without static if.

Reply via email to