On Thursday, 8 September 2016 at 11:18:12 UTC, Walter Bright wrote:
The thing is, the 'destroy()' function is going to swamp any extra clock cycle, as will a virtual lookup and dereference.

Assume destroy() is a more trivial function then. The point is that if you put more than two branches in a 64-byte cacheline on that processor, things get significantly slower and the loop iteration itself becomes a hotspot.

Being D though. Destructors can be contracted, yeah? Because the way we operate is that we compile out all those validation checks for a retail release and assume everything works. Checking for the validity of the pointer in an in block would be perfect for that.

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