On Tuesday, 5 September 2017 at 21:18:11 UTC, crimaniak wrote:
On Tuesday, 5 September 2017 at 14:55:21 UTC, Void-995 wrote:
Using unions? <Type>Count and <Type>Offset are different
depending on input data, so the address where they are is
varying depending on which file I've loaded. Or I didn't get
what you meant.
Yes, so you need separate union type for every type of input
data. But these values are known in compile time, so you can do
mixin, creating the union for each type like this:
union MyBinaryStructA
{
ubyte[...] asBytes;
struct asStruct
{
align(1):
ubyte[...] dummy1; // padding before firstList
MyBinarySubStructAForA[...] firstList;
ubyte[...] dummy2; // padding between lists
MyBinarySubStructBForA[...] secondList;
...
}
}
unittest
{
MyBinaryStructA a;
a.asBytes = someBinarySourceForA; // fill from unstructured
source
auto item = a.asStruct.firstList[1]; // access to structure
element
}
The whole thing is that I don't know either padding nor elements
count. Those values are read from file. First you need to read
whole file data and cast those bytes as pointer to file header
structure. Offset of each list is bigger then size of the parent
structure. Length of each list vary from 0 to whatever.