Simen kjaeraas wrote:
Oh, and another thing: Will we get property syntax for this?I'd like to use this for shaders, allowing one to refer to the shader's own variables directly from D, but currently I am limited to function call syntax (unless I'm missing something?)
You can do it, but be careful - you cannot add data members to a class by using templates. You'll have to fake them, by using enums, or a pointer to the actual data, etc.