== Quote from retard (r...@tard.com.invalid)'s article > Sat, 12 Dec 2009 11:53:50 -0500, Andrei Alexandrescu wrote: > > Eldar Insafutdinov wrote: > >> Right now we are working on a next QtD version. We dropped support for > >> D1, it is D2 only. I believe Qt suits all your requirements very well. > >> It's performant - we try to emulate as many C++ types using D structs > >> as possible, for drawing purposes. So types like QPoint - are D structs > >> and for drawing lines you can pass D array directly. No perfromance > >> hit. But of course we cannot avoid all of them, it is still a binding. > >> Regarding the license, Qt itself is LGPLed, QtD is boost. you don't > >> have to put any attribution. About stability of APIs - Qt4 is stable > >> within the major version. At the moment we are working on signals/slots > >> implementation. It is mostly complete, but syntax may change. It will > >> hopefully change once and stay forever. > >> > >> I would say that QtD is in the state close to that of D2, almost there, > >> but not quite ready yet. But we intend to release the next version, > >> which will be ready to use earlier than D2 anyway, I would say within a > >> month. > > > > I salute the decision of going with D2, as well as that of using the > > Boost license. If there is anything in the language that prevents you > > from getting things done, please let us know. The availability of QtD > > concurrently with that of D2 will hopefully push both forward. > I don't get why Boost license should be used. It's just confusing to have > yet another free for all license as it basically promises the same things > as the 2-clause BSD or MIT license. The only difference I see is that the > author of a Boost licensed software publicly admits that he is a Boost > fanboy and thinks the license somehow got better after his personal > deities rewrote it from scratch with NIH mentality.
Because the Boost license doesn't require attribution for works only distributed in binary form.