Walter Bright Wrote: > strtr wrote: > > I'm not really searching for perfect/fixed math, but that the math is > > consistent on different x86 hardware after compilation. Is this possible? > > Yes, but you'll have to avoid the math functions if you're using C ones. As they are dynamic linked?
> The D ones should give the same results. So as long as I only use floats (and doubles) and use the std.math functions I should be save over x86 ? This would mean a lot to me :D Why do all the std.math functions state reals as arguments?