Walter Bright Wrote:

> strtr wrote:
> > I'm not really searching for perfect/fixed math, but that the math is
> > consistent on different x86 hardware after compilation. Is this possible?
> 
> Yes, but you'll have to avoid the math functions if you're using C ones. 
As they are dynamic linked?

> The D ones should give the same results.
So as long as I only use floats (and doubles) and use the std.math functions I 
should be save over x86 ?
This would mean a lot to me :D
Why do all the std.math functions state reals as arguments?

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