Andrei Alexandrescu:
> In my humble opinion, the design of Java, C#, and Go is proof 
> that their authors didn't get the STL. Otherwise, those languages would 
> be very different.

I don't believe you. Among the designers of Java, C# and Go there are people 
that are both experts and smart. C# designers have shown to be sometimes 
smarter than D designers. So I think some of them 'get the STL' and understand 
its advantages, but despite this in the universe they have found some other 
reasons to refuse it. I think they were unwilling to pay the large price in 
language complexity, bug-prone-ness, code bloat and compilation speed that C++ 
and D are willing to pay.

Here you can find why C# designers have refused C++-style templates & STL and 
chosen the generics instead:
http://msdn.microsoft.com/it-it/magazine/cc163683%28en-us%29.aspx
One important problem of C# generics can be solved adding IArithmetic<T>:
http://www.osnews.com/story/7930

I like D templates and I agree that adding them to D1 was a good idea (mostly 
because D1 is designed to be similar to C++) but you must accept that some 
language designers can understand STL and still refuse to add all the features 
necessary to implement it.

Maybe there is a way to build something like STL without C++/D-style templates 
:-)

Bye,
bearophile

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