Andrei Alexandrescu: > In my humble opinion, the design of Java, C#, and Go is proof > that their authors didn't get the STL. Otherwise, those languages would > be very different.
I don't believe you. Among the designers of Java, C# and Go there are people that are both experts and smart. C# designers have shown to be sometimes smarter than D designers. So I think some of them 'get the STL' and understand its advantages, but despite this in the universe they have found some other reasons to refuse it. I think they were unwilling to pay the large price in language complexity, bug-prone-ness, code bloat and compilation speed that C++ and D are willing to pay. Here you can find why C# designers have refused C++-style templates & STL and chosen the generics instead: http://msdn.microsoft.com/it-it/magazine/cc163683%28en-us%29.aspx One important problem of C# generics can be solved adding IArithmetic<T>: http://www.osnews.com/story/7930 I like D templates and I agree that adding them to D1 was a good idea (mostly because D1 is designed to be similar to C++) but you must accept that some language designers can understand STL and still refuse to add all the features necessary to implement it. Maybe there is a way to build something like STL without C++/D-style templates :-) Bye, bearophile