On Sat, 16 Oct 2010 20:16:40 +0400, Steven Schveighoffer <schvei...@yahoo.com> wrote:

On Sat, 16 Oct 2010 11:52:29 -0400, Denis Koroskin <2kor...@gmail.com> wrote:

First I'd like to say that I don't really like (or rather use) Appender because it always allocates (at least an internal Data instance) even when I provide my own buffer. I mean, why would I use Appender if it still allocates? Okay, you have to store a reference to an internal representation so that Appender would feel like a reference type.

Appender needs to be a reference type. If it's not then copying the appender will stomp data. Let's say appender is not a reference type, you might expect the data members to look like:

struct Appender(T)
{
    uint capacity;
    T[] data;
}

Now, if you copy an appender to another instance, it gets its *own* copy of capacity. You append to a1, no problems. You then append to a2 and it overwrites the data you put in a1.

It might be possible to do an unsafe appender that uses a pointer to a stack variable for its implementation. But returning such an appender would escape stack data. This would however obviate the need to allocate extra data on the heap.

A final option is to disable the copy constructor of such an unsafe appender, but then you couldn't pass it around.

What do you think? If you think it's worth having, suggest it on the phobos mailing list, and we'll discuss.

Note that Appender is supposed to be fast at *appending* not initializing itself. In that respect, it's very fast.

I'm not sure it's worth the trade-off, and as such I defined and use my own set of primitives that don't allocate when a buffer is provided:

void put(T)(ref T[] array, ref size_t offset, const(T) value)
{
     ensureCapacity(array, offset + 1);
     array[offset++] = value;
}

void put(T)(ref T[] array, ref size_t offset, const(T)[] value)
{
     // Same but for an array
}

void ensureCapacity(ref char[] array, size_t minCapacity)
{
    // ...
}

I'm not sure what ensureCapacity does, but if it does what I think it does (use the capacity property of arrays), it's probably slower than Appender, which has a dedicated variable for capacity.


No, it doesn't use capacity, it uses length as a capacity instead:

void ensureCapacity(T)(ref T[] array, size_t minCapacity)
{
        size_t capacity = array.length;
        if (minCapacity < capacity) {
                return;
        }
        
        // need resize
        capacity *= 2;
        
        if (capacity < 16) {
                capacity = 16;
        }

        if (capacity < minCapacity) {
                capacity = minCapacity;
        }

        array.length = capacity;
}

The usage pattern is as follows:

dchar[] toUTF32(string s, dchar[] buffer = null)
{
        size_t size = 0;
        foreach (dchar d; s) {
                buffer.put(size, d);
        }

        return buffer[0..size];
}

Back to my original question, can we mimick a reference behavior with a struct? I thought why not until I hit this bug:

import std.array;
import std.stdio;

void append(Appender!(string) a, string s)
{
        a.put(s);
}

void main()
{
        Appender!(string) a;
        string s = "test";
        
        append(a, s); // <
        
        writeln(a.data);        
}

I'm passing an appender by value since it's supposed to have a reference type behavior and passing 4 bytes by reference is an overkill.

However, the code above doesn't work for a simple reason: structs lack default ctors. As such, an appender is initialized to null internally, when I call append a copy of it gets initialized (lazily), but the original one remains unchanged. Note that if you append to appender at least once before passing by value, it will work. But that's sad. Not only it allocates when it shouldn't, I also have to initialize it explicitly!

I think far better solution would be to make it non-copyable.

TL;DR Reference semantic mimicking with a struct without default ctors is unreliable since you must initialize your object lazily. Moreover, you have to check that you struct is not initialized yet every single function call, and that's error prone and bad for code clarity and performance. I'm opposed of that practice.

This is a point I've brought up before. As of yet there is no solution. There have been a couple of ideas passed around, but there hasn't been anything decided. The one idea I remember (but didn't really like) is to have the copy constructor be able to modify the original. This makes it possible to allocate the underlying implementation in Appender for example, even on the data being passed. There are lots of problems with this solution, and I don't think it got much traction.

I think the default constructor solution is probably never going to happen. It's very nice to always have a default fast way to initialize structs, and there is precedence (C# has the same rule).

My suggestion would be to have it be an actual reference type -- i.e. a class. I don't see any issues with that. In that respect, you could even have it be stack-allocated, since you have emplace. But I don't have a say in that. I was the last one to update Appender, since it had a bug-ridden design and needed to be fixed, but I tried to change as little as possible.

-Steve

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