On Mon, 29 Nov 2010 14:33:48 -0500, Walter Bright <newshou...@digitalmars.com> wrote:

Steven Schveighoffer wrote:
In fact, "logical constness" is a fraud anyway because the underlying data isn't constant at all, one is completely relying on convention. There's nothing at all preventing a supposedly logical-const-correct function from returning a different value every time it is called, and no way for the compiler to detect this.
This is complete BS. logical const in C++ is not the same as what logical const in D would be. The transitive guarantee is much more to credit for allowing optimizations and static analysis than the omission of mutable members. How does the fact that an Object's monitor is mutable affect the optimizer? In fact, how can *any* const or immutable function be optimized any differently than a mutable function? The only optimizations I can think of are for pure functions. And a pure function with immutable becomes significantly less optimizable if some fields might be mutable. Couple that with the fact that a class may define new mutable members, it would be impossible to statically prove whether a class is completely immutable or logically immutable. But it would be good enough to allow logically-const/immutable to be different than const/immutable. The problem is that this severely complicates the const system. If you are going to argue this case, please do not use C++ as a straw man, it's not the same as D.

I don't understand your comment. In C++ you can write:

struct S
{
     mutable int m;

     int getM() { m = rand(); return m; }
};

Where's the "logical const"? It returns a different value every time. Logical const is not a feature of C++.

You missed a const decorator there.

But in any case, const (even the non-logical variety) does not guarantee purity. Only pure functions do that (always return the same value for the same input)

Counter-example:

struct S
{
   int m;
   int getM() const {return rand();}
}

-Steve

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