On 12/19/2010 01:21 PM, Andrei Alexandrescu wrote:
On 12/19/10 9:32 AM, Ary Borenszweig wrote:
I have this code:

---
import std.stdio;

int foobar(int delegate(int) f) {
return f(1);
}

int foobar2(string s)() {
int x = 1;
mixin("return " ~ s ~ ";");
}

void main() {
writefln("%d", foobar((int x) { return 2*x; }));
writefln("%d", foobar2!("9876*x"));
}
---

When I compile it with -O -inline I can see with obj2asm that for the
first writefln the delegate is being called. However, for the second
it just passes
9876 to writefln.

From this I can say many things:
- It seems that if I want hyper-high performance in my code I must use
string mixins because delegate calls, even if they are very simple and
the
functions that uses them are also very simple, are not inlined. This
has the drawback that each call to foobar2 with a different string
will generate a
different method in the object file.

You forgot:

writefln("%d", foobar2!((x) { return 2*x; })());

That's a real delegate, not a string, but it will be inlined.


Andrei

Sorry, I don't understand. I tried these:

1.
int foobar3(int delegate(int) f)() {
   return f(1);
}

writefln("%d", foobar3!((int x) { return 2*x; })());

=> foo.d(12): Error: arithmetic/string type expected for value-parameter, not int delegate(int)

2.
int foobar3()(int delegate(int) f) {
   return f(1);
}

writefln("%d", foobar3!()((int x) { return 2*x; }));

=> Works, but it doesn't get inlined.

And I tried that "(x) { ... }" syntax and it doesn't work.

Sorry, it must be my fault I'm doing something wrong. What's the correct way of writing optimized code in D, code that I'm sure the compiler will know how to optimize?

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