On 12/19/2010 02:17 PM, Andrei Alexandrescu wrote:
On 12/19/10 11:13 AM, Ary Borenszweig wrote:
On 12/19/2010 01:44 PM, Andrei Alexandrescu wrote:
On 12/19/10 10:35 AM, Ary Borenszweig wrote:
On 12/19/2010 01:21 PM, Andrei Alexandrescu wrote:
On 12/19/10 9:32 AM, Ary Borenszweig wrote:
I have this code:

---
import std.stdio;

int foobar(int delegate(int) f) {
return f(1);
}

int foobar2(string s)() {
int x = 1;
mixin("return " ~ s ~ ";");
}

void main() {
writefln("%d", foobar((int x) { return 2*x; }));
writefln("%d", foobar2!("9876*x"));
}
---

When I compile it with -O -inline I can see with obj2asm that for the
first writefln the delegate is being called. However, for the second
it just passes
9876 to writefln.

From this I can say many things:
- It seems that if I want hyper-high performance in my code I must
use
string mixins because delegate calls, even if they are very simple
and
the
functions that uses them are also very simple, are not inlined. This
has the drawback that each call to foobar2 with a different string
will generate a
different method in the object file.

You forgot:

writefln("%d", foobar2!((x) { return 2*x; })());

That's a real delegate, not a string, but it will be inlined.


Andrei

Sorry, I don't understand. I tried these:

1.
int foobar3(int delegate(int) f)() {
return f(1);
}

writefln("%d", foobar3!((int x) { return 2*x; })());

=> foo.d(12): Error: arithmetic/string type expected for
value-parameter, not int delegate(int)

2.
int foobar3()(int delegate(int) f) {
return f(1);
}

writefln("%d", foobar3!()((int x) { return 2*x; }));

=> Works, but it doesn't get inlined.

And I tried that "(x) { ... }" syntax and it doesn't work.

Sorry, it must be my fault I'm doing something wrong. What's the
correct
way of writing optimized code in D, code that I'm sure the compiler
will
know how to optimize?

void foobar3(alias fun)() {
return fun(1);
}


Andrei

This of course has the following problem:

int foobar2(int delegate(int x) f) {
}

foobar2((int x, int y) { ... });

Error: function foobar2 (int delegate(int) f) is not callable using
argument types (int delegate(int x, int y))

---

int foobar3(alias f)() {
f(1);
}

foobar3((x, y) { ... });

foo.d(8): Error: template foo.main.__dgliteral1(__T2,__T3) does not
match any function template declaration
foo.d(8): Error: template foo.main.__dgliteral1(__T2,__T3) cannot deduce
template function from argument types !()(int)
foo.d(12): Error: template instance foo.main.foobar3!(__dgliteral1)
error instantiating

So I have to go to foo.d(8) to see what the problem is, understand what
is being invoked (in this case it was easy but it get can harder), or
otherwise say "Hey, the one that implemented foo, please do a static
assert msg if f is not what you expect". Basically "Implement the error
message that the compiler would have given you for free if you didn't
use a template".

Template constraints are meant to assuage that problem.

Inlining delegates is technically much more difficult than inlining
aliases. This is because a different function will be generated for each
alias argument, whereas only one function would be used for all
delegates. There are techniques to address that in the compiler, but
they are rather complex.


Andrei

I understand.

So why do I have to use a whole different syntax to make something accepting a delegate a function or a template?

Why can't this be accepted?

int foobar2(int delegate(int x) f)() {
}

and let the compiler interpret it as:

int foobar2(alias f) if ("the correct constraint which I don't want to learn how to write because the above SHOULD work") {
}

?

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