Right now I'm trying out the approach of making existing C++ 3D engines available for D. SWIG is very instrumental in the process. I hope that after the 64-bit issues are worked out, some special attention can be applied to the D language issue(s) that make it harder for SWIG to effectively generate D code.
- D for game development Andrei Alexandrescu
- Re: D for game development Guilherme Vieira
- Re: D for game development Jimmy Cao
- Re: D for game development Guilherme Vieira
- Re: D for game development Peter Alexander
- Re: D for game development Don
- Re: D for game development Peter Alexander
- Re: D for game development Walter Bright
- Re: D for game development Robert Clipsham
- Re: D for game development Sean Kelly